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Stick It to the Stickman Currencies and Resources

A player-sourced rundown of Stick It to the Stickman's resources — hats, paperclips, sweat, blood and ghosts — plus what the droplet icons likely are.

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Short answer

The clearest player-written list of Stick It to the Stickman's collectable resources comes from a reply by Nabil in the Steam Community thread “How to Get Rescourses?”, started by Otterax. That reply names five: Hat, Paperclips, Sweat, Blood and Ghosts. It explains where each one drops, but it does not say what any of them buys — the original question describes the droplet-shaped pickups as being spent on upgrades, and that is as far as the thread goes.

If you came looking specifically for “water”: the thread’s opening post asks about the multi-droplet icon, and Nabil’s reply never uses the word water or maps any icon to a name. Going by what that reply describes, the droplet-type pickup it covers is Sweat, collected from puddles left by sweaty construction workers — but that is an inference from the thread, not something it states.

The documented resources

ResourceHow you get itWhat it is used for
HatDefeat the CEO with a new character or on a new difficultyNot stated in the thread
PaperclipsBreak paperclip boxes in the Finance Tower; the Accounts Department upgrade adds floors with lots of paperclipsNot stated in the thread
SweatDropped by sweaty construction workers, mainly in the Fulfillment Center and on $15 difficulty in the Finance Tower; walk into the puddles to pick it upNot stated in the thread
BloodUnlock the blood donation center in the Fulfillment Center, then trade some health for blood every few roomsNot stated in the thread
GhostsNight Shift in the Finance Tower only: haloed enemies die twice — kill one and it turns grey and floats, kill it again to absorb the ghostNot stated in the thread

Hats are corroborated as a thing you earn rather than buy: the developer’s September 4, 2025 patch notes mention that “Top hats can now be gained from Fulfillment,” alongside a long list of balance and onboarding changes. The same patch-notes feed refers to currency icons being updated on September 29, 2025, which confirms the game tracks a set of currencies with their own icons, though the notes do not name them.

Working out which droplet you have

Because the thread never pairs icons with names, the practical way to tell Sweat and Blood apart is where you found the pickup:

  • A puddle dropped by a construction worker in the Fulfillment Center, or by workers on $15 difficulty in the Finance Tower, is Sweat.
  • A pickup gained by giving up health at the blood donation center in the Fulfillment Center is Blood.
  • A pickup you absorbed from a grey, floating enemy in Night Shift is a Ghost.

If a resource seems to have stopped appearing, the first thing worth checking is simply whether you are in the mode it belongs to — Ghosts, for example, are tied to Night Shift in the Finance Tower in Nabil’s account, so a normal daytime Finance Tower run is not where you would look for them. That is a reading of the thread’s conditions rather than a tested fix.

Farming notes

  • Paperclips: the Accounts Department upgrade is the lever the thread points to, since it makes paperclip-heavy floors appear. Break every paperclip box you pass in the Finance Tower.
  • Sweat: Fulfillment Center runs are the broadest source; if you want it in the Finance Tower, the thread ties it to the $15 difficulty setting.
  • Blood: budget health for it. The donation center asks you to spend health in exchange, so it is easier to do on a run where you are not already scraping by.
  • Ghosts: expect to commit to Night Shift, and remember each haloed enemy has to be finished twice — the first kill only converts it into the floating form.

Things that look like currencies but are not documented as such

The developer’s news posts lean hard on finance jokes, and some of that wording gets mistaken for in-game money. The August 14, 2026 post uses “Stickman Stocks” to talk about the game’s price rising to $12 at 1.0, and the December 19, 2025 holiday post jokes that bonuses were converted to “Company Points” spendable on eggnog at a lobby vending machine. Neither post describes those as resources you collect during a run.

Limits of this account

Nabil’s reply does not state which build it was written on, and the thread page does not show a year on the January 15 posts. The game left Early Access with its 1.0 release on September 23, 2026 according to the developer’s Steam news post, and the October 13, 2026 patch notes are the most recent set on that feed, so treat the list above as player experience from an unspecified version rather than a final, complete currency list. The thread also says nothing about resources in modes such as Foreign Manufacturing or Neurolink, and it does not describe the upgrade menu where the droplet currencies are spent.

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