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Stick It to the Stickman Currencies: Every Resource

Stick It to the Stickman currencies include sweat, blood, paperclips, hats, ghosts, and the water droplets. Here is each confirmed source in one place.

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Stick It to the Stickman currencies are the upgrade resources that gate most of the game's progression, and the community documentation for them is scattered across discussion threads. The wiki page that should list them all could not be saved for this project, because the capture was blocked by a security verification page.

That means this page is assembled from the threads that do exist, and it says so honestly. Every currency listed below has at least one saved source naming its method, and where a currency's full uses are unknown, the gap is marked instead of papered over.

This Stick It to the Stickman currencies guide is therefore a source-labeled inventory: what each resource is, where it comes from, and how confident the saved record is about it.

The saved threads name six resources clearly: sweat, blood, paperclips, hats, ghosts, and water droplets. The water droplets are the ones the original thread question was about, described as the little water droplets used for upgrades, as distinct from a single teardrop thing.

Players searching for Stick It to the Stickman currencies usually hit this page because an upgrade named a resource they have never farmed, so each entry below leads with the method rather than the theory.

One framing note before the inventory: the saved threads describe methods, not economies. They say where each currency comes from, and they rarely say what everything costs, so this page is a source guide first and a price list never.

CurrencyConfirmed in saved sources
SweatSweaty workers drop puddles
BloodHealth donation station
PaperclipsBoxes in the Finance Tower
HatCEO defeats
GhostsNight Shift halo enemies
Water dropletsNamed but thinly documented

Sweat and Blood

Sweat is dropped by sweaty construction workers, primarily in the Fulfillment Center and on the $15 difficulty in the Finance Tower. When a worker is defeated, he drops sweat puddles that you have to touch to gain sweat.

The manual pickup is the distinguishing feature: sweat is not auto-collected, so a player who wins the fight but walks past the puddles gains nothing.

Blood comes from the blood donation center in the Fulfillment Center, which you have to unlock first. Every few rooms, the game offers the chance to donate health and gain blood, and the short version of the method is to buy blood donation, then sit in the chair.

The famous use of blood is unlocking the vampire, which is how most players first learn the currency exists.

These two are the currencies players confuse most often, because both come from the Fulfillment Center. Sweat is the combat drop and blood is the donation, and mixing them up is the fastest way to waste a run.

ResourceSourcePickup
SweatSweaty workersTouch puddles
BloodDonation centerSit in the chair
Cost for bloodHealthEvery few rooms
LocationsFulfillment, $15 towerBoth named

Paperclips and Hats

Paperclips come from breaking paperclip boxes in the Finance Tower, and the Accounts Department upgrade spawns floors with many paperclips. That upgrade is the paperclip economy's accelerator, turning the tower into a proper farm.

Community reports treat paperclips as the currency players underestimate, because the boxes are easy to walk past when the tower is new.

The hat is earned by defeating the CEO with a new character or on a new difficulty. That phrasing makes the CEO a repeatable farm: every fresh combination of character and difficulty pays out the hat again.

Between paperclips and hats, this section covers the two currencies with the clearest repeat loops in the whole Stick It to the Stickman currencies list: the tower boxes refresh every run, and the CEO pays out for every fresh run against him.

ResourceMethod
PaperclipsBreak boxes in the Finance Tower
Paperclip upgradeAccounts Department floors
HatDefeat the CEO fresh
Hat conditionNew character or difficulty

Ghosts and Water Droplets

Ghosts are only obtainable in Night Shift at the Finance Tower. The enemies with halos can die twice: defeat them once and they become gray and float around, and defeat them again to absorb their ghosts.

This is the most location-locked currency in the list, with a single named source and a two-phase kill mechanic that the thread describes precisely.

The two-phase kill is unique among the Stick It to the Stickman currencies: every other resource comes from a single simple action, but ghosts require the follow-up kill on the gray floating form.

The water droplets are the most under-documented currency in the saved corpus. The original question asks how to get the little water droplets used for upgrades, but the reply covers the other resources and does not give a direct water droplet method.

That gap is real and this page keeps it visible: the droplets are confirmed to exist and to be distinct from the teardrop item, but their farming method is not in the saved threads.

ResourceDetail
GhostsNight Shift halo enemies, die twice
Ghost absorbDefeat again once gray
Water dropletsUsed for upgrades
Water methodNot in saved sources

FAQ

What are the Stick It to the Stickman currencies?

Sweat, blood, paperclips, hats, ghosts, and water droplets, each with a distinct source confirmed in the saved discussion threads.

Which currency is the hardest to farm?

Ghosts are the most location-locked, with Night Shift at the Finance Tower as the only named source and a two-phase kill mechanic.

How do I get water droplets?

The saved thread asks this question but does not answer it directly, so the water droplet method is marked as unknown here rather than invented.

Why is the currencies wiki page not quoted?

The saved capture of the wiki page was blocked by a security verification page, so this inventory is built from discussion threads instead.

Do the currencies share any sources?

Yes, the Finance Tower feeds several of them: paperclips from boxes, sweat on the $15 difficulty, and ghosts from Night Shift.

Which currency is used to unlock the vampire?

Blood, which comes from the donation center in the Fulfillment Center and is the currency the vampire unlock question names.

Do currencies reset when a run ends?

The saved threads do not state reset behavior for any of the six currencies, so this page does not claim it.

Can I buy currencies with real money?

The saved sources contain no store or purchase information for these resources, so no real-money route is asserted.

Which currency should I farm first?

Paperclips have the clearest farm thanks to the Accounts Department upgrade, but the best first target is whichever resource your current upgrade gate names.

Is there a cap on any of these currencies?

The saved threads do not mention caps, so storage limits are not claimed for any of the six resources.

How do I learn about new currencies after a patch?

Watch the Steam announcements and the discussion threads, because new resources surface there first, which is how every method on this page was originally recorded.

Why does the wiki page for Stick It to the Stickman currencies not help?

The saved capture of the wiki page was blocked by a security verification page, so the live wiki may help even though the saved copy cannot be quoted.

The saved resources discussion thread is the source for the currency methods listed above, and the definitive Stick It to the Stickman currencies reference.

The currencies wiki page is the community home for the currency inventory, though its saved capture was blocked by a security check.

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