Stick It to the Stickman All Characters: Roster Guide
The Stick It to the Stickman all characters roster spans starters, secrets, and resource-gated unlocks. Here is what the sources document and how to track.
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A Stick It to the Stickman all characters search is usually a completionist with a checklist in hand, and the game's roster is built to reward exactly that instinct. Characters are not a cosmetic skin collection; they are unlockable playstyles, each with distinct moves, passives, and routes through the office, and the checklist is genuinely worth building early.
This Stick It to the Stickman all characters guide assembles the roster from the saved sources: the wiki's Characters page for the official structure, and the community guides and threads for the unlock routes. It also explains the unlock order that avoids double-grinding Blood. Where a character is only mentioned in passing, that is noted instead of padded.
The wiki's Characters page sits inside a 260-page community wiki for the game. That page is the roster's table of contents, and the rest of this article is built from its navigation plus the saved unlock guides. Bookmark it; every roster question in this game routes through that page eventually.
The Roster as the Wiki Documents It
The Characters page navigation links categories such as Currencies, Brain Crunch, Move, Gun, Machine gun, and Ranged Move. The page itself is a hub: character pages hang off it, and the categories describe the systems each character interacts with, from currencies to moves.
The structure tells you how the community organizes the roster. Currencies is the resource layer that gates unlocks, Move is the combat layer every character draws from, and the page list itself is where individual characters get their names. The categories describe the systems each character interacts with, which is why this page treats them as part of the roster, not just navigation.
For readers chasing a Stick It to the Stickman all characters list, the wiki hub is more reliable than any single guide, because guides age and the hub keeps the current page list.
| Wiki section | What it tracks |
|---|---|
| Characters page | The roster hub and page list |
| Currencies | Resource gates for unlocks |
| Move | The moves characters can equip |
| Gun and Machine gun | Ranged options across the roster |
Starters and the Standard Workers
The saved sources document the everyday side of the roster through guides rather than a single list. Community guides name the weeb as an early character whose karate punch matters for achievement setups, and the task dodger as the owner of the paper airplane build used for the Unfired achievement, which is the achievement that needs a fire extinguisher.
The Student appears on the wiki with the After Party passive, and community reports describe the standard workers as the characters you learn the game's systems on before the secret roster opens up. The starter side of the roster is the least documented, which is itself information: the community writes guides for the weird characters and lets the normal ones teach themselves.
| Standard character | Where the saved sources name them |
|---|---|
| Weeb | Achievement guide, karate punch setups |
| Task dodger | Achievement guide, paper airplane build |
| Student | Wiki After Party page, contact passive |
| Cowboy | Necromancer thread, unlock screen branch |
Secret and Resource-Gated Characters
The secret side is better documented, because secrets get guides. Community sources describe Saitama from a gym workout quest, the Dark Knight from the night shift CEO hunt, Spider-Man from the camera and web photography quest, and the Vampire from Blood Donation with 20 Blood. The quest characters are spread across the mid game, which means the roster opens up in bursts rather than all at once.
The resource-gated side continues with the Necromancer at 50 Blood in the employee evaluation center, plus a Fulfillment Center secret character with its own spoiler-free guide. Each one is a project, not a pickup.
Two more names complete the thread-documented set: the cowboy, who shares the Necromancer's unlock screen branch, and the Fulfillment Center secret character, whose guide is deliberately spoiler-free. A Stick It to the Stickman all characters plan should slot these quests after the Blood grinds, because the quest characters need zones that unlock in the mid game anyway.
| Secret character | Unlock theme |
|---|---|
| Saitama | Gym quest: push ups, sit ups, squats |
| Dark Knight | Night shift cutouts and CEO bosses |
| Spider-Man | Web photography and criminals |
| Vampire | Blood Donation and 20 Blood |
The Wiki Categories Behind the Roster
The categories are worth reading as design documentation. Brain Crunch, Currencies, and Move each sit behind half the roster's unlock requirements, and the navigation shows which systems the wiki editors consider core.
The Characters page content is shared under CC-BY-SA, the wiki's standard license, which is why the same names appear across guides: everyone builds on the same editable pages. The navigation also hints at future roster growth, because categories exist before their pages fill up, and an empty category today is a candidate for new characters after the next patch.
| Category | Roster relevance |
|---|---|
| Currencies | Blood and other unlock resources |
| Brain Crunch | A system tied to character progression |
| Move | The shared combat move pool |
| Ranged Move | Gun and Machine gun options |
Tracking Your Collection
A complete Stick It to the Stickman all characters collection means clearing the standard roster, the secret quests, and the resource gates, then watching the Warehouse tracking confirm each character's completion. Community reports warn that at least one character, the Webslinger, has had Warehouse tagging bugs, so a checklist is worth keeping outside the game too, and the saved sources make that checklist easy to assemble.
The practical order from the saved sources: standard workers first, then the Vampire's Blood loop, then the Necromancer's 50 Blood, then the night shift and photography quests. Spacing the Blood costs avoids burning out on one donation loop, and the checklist habit also protects against the game's own tracking quirks, which the Webslinger thread documents in detail.
| Collection stage | Saved-source order |
|---|---|
| Standard roster | Learn the game, clear with starters |
| Vampire | Blood Donation, 20 Blood |
| Necromancer | Employee evaluation center, 50 Blood |
| Quest secrets | Dark Knight, Spider-Man, Fulfillment Center |
FAQ
How many characters are in Stick It to the Stickman?
The saved sources do not state one total number. They document the standard workers, several secret characters, and the resource-gated unlocks, with the wiki Characters page as the living roster. Treat it as a living list that grows with patches.
Which character should I unlock first?
Community guides point to the Vampire first among the secrets, because his Blood Donation loop also feeds the Necromancer's 50 Blood cost later. His route is the cheapest, it feeds the next unlock, and the donation loop pays for both characters over time.
Are the secret characters worth the grind?
Community reports say yes. Each secret plays differently, and the guides describe them as the content that keeps the game fresh after the main climb. Each one is a project, not a pickup, and the payoff is a new playstyle, with the quests themselves being part of the fun.
Where is the best Stick It to the Stickman all characters checklist?
The wiki Characters page is the structural checklist, and the saved secret character guides fill in the unlock routes, with this page linking the two together. For a Stick It to the Stickman all characters hunt, that pairing is the fastest route through the roster.
The saved Characters wiki page is the roster's hub.
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